Flash Game Development For Impressive Websites

Flash Game Development for Impressive Websites

by

Jack Davison

With the advancement of science and technology, the software industry has witnessed dramatic changes. In this competitive business world, every small and large business organizations are compelled to adapt these new technologies and Flash game development forms an important part. Flash is an amazing tool that helps to create interactive and animated websites. The fundamental part of visual designing in Flash is working with bitmap and vector images. There are obviously pros and cons associated with each format. Image rasterization in Flash application development is the process in which vector graphics are converted to bitmap graphics for ensuring optimization in performance.

In vector graphics, images are drawn by using a series of points and lines that connect the points. A vector in Flash game development consists of dozens or more vectors shapes, overlapping each other to form an image. The main advantage of vector graphics is that they are light and scalable and can even be edited anytime. It is best to use vectors whenever you need to create scalable graphics and work with editable text and shapes. Most laptops and desktop computers can render complex group of vector images, but they may lose their visibility when used in mobile devices.

[youtube]http://www.youtube.com/watch?v=BitByGeWGxU[/youtube]

On the other hand, image in a bitmap graphic is comprised of grid of dots known as pixels. Each pixel contains a color and the image is formed by the grid of colored pixels. The resolution of the image is further defined by the number of pixels per inch. The main advantage of using bitmap graphics in Flash application development is that they can display highly detailed photographic content without the use of CPU rendering. There is absolutely no need to render it again, once it is downloaded to the display.

The best place to use bitmaps is when you need static images that don t have to be scaled or edited. Bitmaps are best used to create background graphics which will help in reducing the resources required to render the graphics and minimize CPU usage. It is also advisable to limit the area where an animation plays to the smallest size. You must also avoid animations and complex graphics that use filters and blend modes as they require more CPU usage. Animations that are constantly idle must also be avoided. The rasterization features in Flash must be used at author time or run time to convert static graphics into bitmaps.

This article has been written by a technical writer working at SynapseIndia – A Flash website development company offering the custom flash programming and

Flash game development

to the worldwide clients from skilled

Flash game developers

.

Article Source:

ArticleRich.com